Future additive manufacturing infrastructure repair system
Vortech
Spirometer for low-income setting
Thinkband
Smart headband for students managing ADHD
Doppler Pigeon
Sound game
CAD & AM Projects
Baclight
Bioluminescent lighting for parks
El Carette
Music Machine
Whiteboard Writing Robot
Coding Projects
About
Hi, my name is Karolina Jankiewicz. I come from Warsaw, Poland and I am currently a final year Design Engineering student at Imperial College London.
I am keen on making things, particularly those that affect our daily lives. Studying in London has helped to expand my skill set which allows me to make my ideas into reality. I am especially interested in implementing my CAD and Additive manufacturing skills as well as coding.
I also love illustration and comics. My work has been published e.g. in I Science magazine.
Loneliness is a significant problem in the UK, with nearly a third of people feeling lonely often. Young people and elderly are especially affected. Grow Together is an indoor gardening programme aiming to bring urban communities together and teach new skills as a way of increasing resilience to loneliness.
The project was developed starting from the questions 'How can technology be used to reduce negative effects of loneliness?". Human centred methods were employed at every stage to explore the problem and develop a solution.
On It
Menstrual Education Card Game
2019 - Enterprise Roll-Out Module - 7 months
Team Project with Leah Pattison, Connie Dodgshon, Grace Chin
Product Design · Enterprise Development · Adobe Illustrator · User Testing
Menstruation is a taboo topic in many families and schools. This attitude often causes girls and women to be unable to talk about their menstrual health openly. On It is an educational card game aiming to bust the menstrual stigma early on, at the primary education level. It is geared to girls as young as 8, as well as their peers, parents and teachers.
The team’s initial goal was to create an enterprise addressing problems surrounding menstruation. From talking to women and girls we found poor education and stigma were common issues. We generated concepts and developed one into a market ready product.
Among others I have contributed the main card illustrations.
Vagabond
Sustainable Travel Toothbrush
2017 - Design 2 Module - 5 months
Product & System Design · Sustainable Design · Material Exploration · Prototyping
Vagabond is a sustainable toothbrush design. The toothbrush is modular, allowing to replace individual components as they wear out, and made using recyclable and compostible materials.
Vagabond’s Product Service System aims to further lessen the negative impact Fast Moving Consumer Goods have on environment. It discourages early disposal by introducing reminders of when each toothbrush part should be replaced. By offering collection of used elements and being available in physical and online shops it reaches out to consumers who would otherwise decide sustainable products are too inconvenient for them. Engaging in closing the lop by reusing products also gives a sense of tangible contribution to a positive change and may promote sustainable behaviour.
Since its beginnings additive manufacturing has been a promising technology, many predicting its important role in Industry 4.0. The project’s goal was to create a vision of the next 25 years of Additive manufacturing and create an embodiment of this.
Reparo is a system of robots employing Additive Manufacturing tools to provide repairs to infrastructure. This would include locations hard to safely reach by humans, such as roofs, underwater and underground systems.
Print bed calibration, defect detection prototyping & final printer set up.
The team has created a roadmap for the next years of Additive manufacturing and a prototype code and printer as proof of concept. Matlab code was written to analyse camera image of a defect in a plastic sheet, then generate a g-code for the printer to fill in the detected hole.
Thinkband is a concept of a smart textile headband designed to help children with ADHD, particularly those transitioning from primary to secondary education, reach their academic potential.
It is a tool to help children focus on studies through stimuli control, establishing work structure, managing hyperactivity and providing a means for self-expression.
Doppler Pigeon
Sound Game
2019 - Audio Experience Design Module - 6 weeks
Audio Design · Audio Processing · Max 7
The project was an interactive instalation meant to viualise how different animals perceive sound and use their hearing as means of survival. Doppler Pigeon was one of the games presented, meant to teach installation visitors about the pigeon's hearing ability.
Pigeons can detect frequency shifts as small as 1-7% and use Doppler shift effect to locate sounds when flying. Guests put on headphones and listen to a sound of their choice. By moving around with up and down keys or a midi board the sound is modulated as if they are approaching or moving away from the sound source. The goal of the game is to stop as closely to the source as possible. At the end guests can see their score i.e. how accurate they ware. The game was designed in a Max 7 patch, with the option of changing the level and sound source.
Keyshot · Fusion 360 · Solidworks · FEA · Ultimaker · UP Mini
Drawing Prosthetic Hand (2019)
The design is based on the work done by Enable prosthetics, an organisation that creates low-cost, FDM printable prosthetics. The design is a prosthethic for the specific task of writing and drawing. The parts can be easily assembled and any pen can be attached to the front part using elastic bands. The parametric CAD allows to adjust the fit to individual users.
Sound Wave Hairpin (2019)
Using Matlab code provided by Connor Myant a sound wave was recorded and processed into a curve. This was then used in Fudion 360 to form a 3D model of a hairpin. The final model was printed using an FDM printer.
Somnia Eye Mask (2019)
In urban areas there is often a problem with light pollution which negatively impacts the human circadian rhythym. This may be a particular problem people struggling with insomnia or more than average light sensititivty such as migraine-sufferers and autistic people.People who find their rooms too bright to sleep can wear fabric sleeping masks which are cheap and comfortable to sleep in. However the fabric front of the mask rarely covers the face well. Most often if the person looks down the light is able to get through. This may be uncomfortable to some users.
Masks designed to block light completely are available, showing there is demand for such products. They have more complex designs, often with multiple parts made of different materials. A part of these relies on a stuffed mask to exert light pressure on the eyes to fit the face better. This is uncomfotable to some because of the force on te eyes or the blocking of airflow to the skin around the eyes.
A better fit of the mask could be achieved by using a customised stiff or semiflexible insert in the fabric mask that would push the mask to the face ensuring no light leakage occurs.
3D printed inserts would allow to cheaply modify the popular fabric sleeping masks making them fit more snugly against the wearer’s face, thus improving their performance and making them better suited for particularly sensitive users. The mask would have lower assembly cost than the currently exisiting premium masks and therefore could be prefered by users looking for a cost-effective solution.
Nofo intercom casing (2016)
Nofo is device designed to smoothly replace a traditional intercom. It allows you to answer calls and open doors to guests without having to come to the door. It also has its own interface and with a size not much bigger than a typical light switch is easy to attach to a wall.
Early concepts prioritised ease of assembly but also explored unique shapes and colours to make nofo stand out among other similar products. The final device separates the different touch buttons depending on their function for more intuitive interactions. The design was further modified to make manufacturing simpler and make the design more sleek by removing any breaks from the front face including the speaker and microphone inlets.
Workspace design (2016)
This work station was designed with the comfort of the user in mind. It appears light and simple with the table constructed so as to give maximum leg space end allow for any chair position. It allows for keeping all necessary equipment within reach at the same time keeping a sense of order.
Team Project with Sara Khan, Lois Liow, Fan Mo & Grace Chin
Service Design · Enterprise Development · Concept Development · Prototyping
The project goal was to develop an enterprise following the Double Diamond design framework. The team decided to tackle one of the Sutainable Development Goals that is to create “cities and human settlements inclusive, safe, resilient and sustainable”. Following brainstorming the issue of light pollution was selected as a specific problem area. The team identified key stakeholders and engaged them to identify specific issues to adress and design a response.
Baclight is a solution that implements the use of bioluminescent bacteria in city parks, business parks and festivals. By draping trees with pipes filled with glowing bacteria, a natural non-intrusive source of light is created. The lights are powered by the waste from dog bins, compost, and other waste. A feeling of safety and an enjoyable experience is created. The awareness of light pollution is also raised.
El Carette
Music Machine
2017 - Gizmo Module - 10 weeks
Team Project with Sara Khan, Francois Costa & Kristoff van der Fluit
Raspberry Pi · Python · Circuit Design · Prototyping
El Carette integrates mechanical and electronic elements to create an interactive musical instrument. As the crank is set into motion El Carette produces a melody fitting the rhythm played on the drum. This encourages exploration of different beat rates and its influence on the music.
The two components, the drum and the glockenspiel, were both fully constructed by the team and integrated with the RaspberryPi microcontroller and circuit. The glockenspiel consisted of four copper pipes sounded by solenoids activated by the microcontroller. The copper pipes were cut and tuned to the right notes (E6, G6, B6, D7) and then suspended from 3D printed stands attached to a wooden base
As the drum is struck the circuit between the two electrodes on the drum front is closed and a high voltage signal is detected on the microcontroller input pin.
Whiteboard Writing Robot
2017 - Robotics 2 Module - 6 weeks
Team Project with Lois Liow, Fan Mo, Sara Khan & Carla Urbano
The goal of the project was to program a Baxter robot to detect the plane of the whiteboard in front of it and write on it as well as erase the content. For this the team used ROS and Python scripts.
Coding Projects
Python · GitHub · Data Storage Structures
Star Map - Star Database (2016) - 5 weeks
StarMap is a database of stars, planets stars and constellations. It allows users to interact with the database through the GUI in two modes: User or Editor mode. It makes use of Data sctructures such as binary trees to perform searches and object oriented programming to store data about individual items. Shortest edit distance is used to find the closest fitting item in the database to the one input by the users, accounting for possible users typos.
In the Editor mode users can add to the database. The program will prevent empty items from being added by prompting user to provide the name of the object and assuming other values to be default.
UML Use Case Design
UML Class Diagram.
Pacman project (2016) - 4 weeks
Team Project with Leah Pattison, Renke Huang & Sanish Mistry
Pacman is a classic video game where the main character, Pacman, aims to consume coins on the game level while avoiding ghosts. The game ends when the ghost catch Pacman or all points are consumed. The team received a task to program the Pacman to achieve the highest possible score and the Ghosts to capture the Pacman
Pacman's logic was built on finding the shortest path to its goal with Breadth First Search. Pacman would evaluate which of the possible steps will put it closest to a coin and further away from a ghost.
Ghosts were programmed to chase after Pacman. If both were close to one another one of the Ghosts would divert its path to get away from the other Ghost and then chase Pacman from another direction. Ghosts would also start running away towards the respawn location to protect themselves when Pacman approached a capsule which allows it to attack Ghosts.